Double-Barreled Shotgun (TLAD Sawnoff Edit) by DirtyImpala

Q: How to Install?
A: Just drop to weapons.img

Q: Does working with add-ons?
A: Yes, you need increase MaxWeapons and MaxWeaponModels in IVTweaker! Then don't forget to add weapon sounds with RAGEAT, 
duplicate W_E1_SAWNOFF sounds from game.dat16, then rename it specific model name in RAGEAT, and It works!

Q: Where to put gun@dbarrel.wad?
A: Put the file in anim.img, then add WeaponGroup( Streaming, gun@dbarrel ) under line gun@camera in animgrp.dat

Q: My game crashed when I installing new weapons!
A: Check WeaponInfo.xml and default.ide, if something wrong specific model name or anim name, either animation .wad was missing.

default.ide
w_dbarrel, 		w_dbarrel, 		gun@dbarrel, 		1, 	50, 	0

WeaponInfo.xml
NOTE: gun@dbarrel required:

	<weapon type="ADDONWEAPON_60">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="2" ammomax="160" timebetweenshots="1233">
			<damage base="35" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="27.0"/>
			<reload time="1001" fasttime="1001" crouchtime="1001"/>

			<aiming accuracy="0.16">
				<offset x="0.16" y="1.0" z="0.44"/>
				<crouchedoffset x="0.16" y="1.0" z="0.0"/>
				<reticule standing="1.4" ducked="1.4" scale="0.0"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="16"/>

			<controller>
				<rumble duration="200" intensity="1.0"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>2HANDED</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
			</flags>
		</data>

		<assets model="w_dbarrel">
			<anim group="gun@dbarrel"/>
			<effects>
				<muzzle fx="muz_shotgun"/>
				<shell fx="weap_ejected_shotgun"/>
			</effects>
		</assets>
	</weapon>